

5 second delay, pulses cosmic energy onto allied champions within 2 / 3 / 4 hexes, making them invulnerable for 3 / 3 / 5 seconds. One interesting thing is that the TFT team seems to be aware of this exploit per this tweet, but the KR players are not aware that Riot is aware of this exploit for some reason. We've used our extensive database of League of Legends TFT match stats and data, along with proprietary algorithms to calculate the best Striker Socialite comp, including carries, early options, late options, spatulas, and best items. Can use Twitch instead of Ashe and then run random 5 cost unit instead of Soraka. Ability invulnerability duration changed 2. Welcome to the METAsrc Teamfight Tactics Striker Socialite Comp build guide. S Tier: Best TFT Comps Highly Flexible or Very Strong.Active - Nature's Touch: All allies in a large area around him are healed by 500 / 750 / 5000 (× AP) and gain 50 / 75 / 500 bonus armor for 5 seconds.Starting mana increased to 120 from 100.Any overhealing is converted to a shield that lasts 4 seconds. Active - Starlight Bastion: Heals himself and the lowest health ally for 375 / 475 / 600 (× AP).These are Gnar (T3), Senna (T3), Seraphine (T4) and Galio (T5). To begin with, there are only four Socialite champions available in TFT Set 6.5. This is a somewhat tricky mission because, like the Innovators mission, it is entirely reliant on finding a specific Hexcore Augment. Bug Fix: No longer fails to heal himself if his heal target dies while casting. VIP Lounge Grant a unit the Socialite 5 Spotlight bonus.Will add match history once the client lets me, but I've only gotten top 2 after 4 or 5 games. Underdogs is nice since you will have 2 fewer units than most other players. Leveling up at Round 4-3 or Round 4-5 is great to increase your chances to hit higher cost units. Save up to hit level 8 at 5-1 or earlier if you have enough gold. If you can hold off, try to save up for level 8 before rolling to leverage your economy. Tentava completar a misso do TFT 'Sala VIP' onde deve-se conceder o efeito holofote (5) a uma unidade, ento me certifiquei de ter todos os campees com a caracterstica Socialite no tabuleiro, porm no foi possvel atingir o nvel (5) e nem criar um emblema Socialite para tal. Woodland Charm gives you another Sion or Galio. Roll down to stabilize your comp if you are weak. Efeito holofote de Socialite (5) Ir para a soluo. AD items are bad (but go on Samira to clean up after Sion dies). Morello or Sunfire / Tank items for Galio is probably ideal.īanshee’s claw is bad because your carry is a colossus. Other than Sion items, be flexible and slam items so you can go fast 8 after finding Sion 1 at level 7. A tank item like Bramble or Redemption or Titan's Resolve is also good. Augments: S Duet: Summon 1 additional Socialite spotlight. Getting to this comp can be quite difficult, so make sure to.

The unit standing in the spotlight at the start of combat gains unique bonuses.' (1) 20 bonus damage (2) and 5 Mana per second (3) and heal for 30 of all damage they deal. This is a late game comp centered around powerful 5-cost units like Jinx, Viktor, Galio, Silco. Gunblade or HoJ is good (HoJ better with IE+JG, Gunblade otherwise). 'Socialite reveal a spotlight on the battlefield. Archangels isn't great, unless your Sion will survive a long time. Giant slayer isn't ideal, because you already have Socialite and Imperial as sources of (linearly stacking) damage amp. Stack damage items like IE + JG or Deathcap on Sion. Drop Blitz and play stuff like Janna/Orianna/Yuumi/Braum/Lux. He provides utility by pulling a distant unit towards Sion into an AoE clump.ĭon’t forget to be a flex gamer. This is optional if you have another source of Sion-healing (Gunblade, HoJ, Underdogs, Celestial, Redemption, etc.)īlitzcrank is also great - he gives Bodyguard for Galio + Protector for Sion (+ sometimes Scrap). Taric and Seraphine are useful support units and running 2 or 3 Socialite is great if you can fit it. Therefore he’s probably the best Socialite user in the game. Sion is a hypercarry with the power of two units who loves damage and mana gain and healing and can’t be stopped by CC and doesn't care if he's frontlined or backlined. So he's definitely core if you can find him. Talon>Samira without items and Samira>Talon with items. Swain is nice because he lets you flex in 2 Arcanist. If you hit heart/soul/emblem, 5 imperial is a strong option, however the imperial units aren’t very good for a lategame board so 3 might be better. Here’s some theorycrafting on how he should be played.ģ imperial is essential for the damage buff. Stack AP damage and he oneshots the board.
